Best Munin Combos and Strings with Scythe in Brawlhalla.Best Volkov Combos and Strings with Scythe in Brawlhalla.Best Fait Combos and Strings with Scythe in Brawlhalla.Best Jiro Combos and Strings with Scythe in Brawlhalla.Best Mordex Combos and Strings with Scythe in Brawlhalla.Best Artemis Combos and Strings with Scythe in Brawlhalla.Best Nix Combos and Strings with Scythe in Brawlhalla.Best Mirage Combos and Strings with Scythe in Brawlhalla.Your kills from scythe come mainly from the signature attacks of your character, but you can also gimp your opponent to death offstage, or with sAirs and recoveries. You have a punish against any type of dodgers, so once you learned your combos you can focus on dodge reading the enemy, and punishing accordingly. With scythe you can string any move into almost any other move. Side Light > (Legend) Neutral (weapon) Sig/Heavy Neutral Light > (Legend) Neutral (weapon) Sig/Heavy Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Lightĭown Light > Jump > Chase-dodge-forward > (Read) Spot-dodge > (Pivot) > Neutral Air > Down Light Neutral Light > Jump > Neutral Air > Jump > Side Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air > Ground Pound > (Pivot) > Down Air Side Light > Down Light > Jump > Down Air > Neutral Airĭown Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Lightĭown Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot)ĭown Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound Side Light > Neutral Light > Jump > Neutral Air > Side Air Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air Side Light > Neutral Light > Neutral Air > Recovery > Down Air Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy Side Light > Neutral Light > Jump > Neutral Air > Recovery Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light For example, after hitting a sLight>nAir, you can easily follow up with a nAir>sAir>Chase dodge dAir. Dashing backwards makes the player do a backflip.Scythe’s biggest strength is its capacity to snowball an engagement.Dashing forward will make the player run with their hands out behind their back.The user is also able to move left and right while holding the attack. The user dives downward, performing a leg drop when the attack is released - this leg drop has a larger attack range if used before the ground. The user performs three upward spinning kicks. No input: The user will jump off the opponent with the second kick.Down input: The user will continue diagonally downward through the opponent with the second kick.The user kicks with two diagonal-downward kicks. This knocks the opponent away, and keeps the user in the same place. No input: After the first two kicks, the user performs a stronger kick with both feet.Forward input: After the first two kicks, the user strikes with a spinning kick, making them travel forward.The user performs two forward kicks, one with each foot. This hits in front, above, and behind the user. The user performs a backflip kick over their head. No input: After the leg sweep, the user performs a jumping side kick, making the user end airborne.Down input: After the leg sweep, the user performs a jumping downward kick, making the user end grounded.
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